Built as a rapid prototype before a client meeting, this demo reimagines leadership training through the lens of card game mechanics. Inspired by Cards Against Humanity and designed for a mature audience, the result is a professional-yet-playful learning check experience with expandability baked in—AI judging, scoring, and branching are all possible upgrades.



How do you make leadership training actually fun, without making it feel childish? Most card-style games are whimsical or silly, but corporate audiences need something sharper. My challenge: design an adult-friendly game that works solo, but feels like group play.
I used Articulate Storyline and:
Serious topic, casual format = adult learning win
AI-ready logic (expandable to ChatGPT judging or point system)
Fully customizable questions, modular setup
Built in 5 hours: rapid ideation proof-of-concept
This is so cool! I had the most fun when playing CAH for the first time, and it's totally relatable, even to those of us 'well over 30' I would add this type of game to my leadership training, and would love to see the finished game!
Lisa V
This is awesome! Well done, Kristóf!
Matt B.
Kristóf Szever This is amazing!
Tara P.
Shared on LinkedIn with great feedback and engagement
Perfect for learning checks where stakes are high, but engagement matters more.
Inspired by Cards Against Humanity, but rewritten for learning. It uses judgmental prompts and punchline cards to encourage reflection.
Yes—it was built specifically for a mature corporate audience. It works for leadership, onboarding, or even code of conduct topics.
The AI could score answers, add feedback, or generate new prompt combos. This version is linear, but expansion-ready.
Articulate Storyline, ChatGPT, Google Veo 3, Illustrator, Photoshop, Audition, and custom JavaScript.